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Graphic Novels

1984: The Graphic Novel

1984: The Graphic Novel

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One of the most influential books of the twentieth century gets the graphic treatment in this first-ever adaptation of George Orwell's 1984.

War is Peace * Freedom is Slavery * Ignorance is Strength

In 1984, London is a grim city in the totalitarian state of Oceania where Big Brother is always watching you and the Thought Police can practically read your mind. Winston Smith is a man in grave danger for the simple reason that his memory still functions. Drawn into a forbidden love affair, Winston finds the courage to join a secret revolutionary organization called the Brotherhood, dedicated to the destruction of the Party. Together with his beloved Julia, he hazards his life in a deadly match against the powers that be.

With evocative, immersive art from Fido Nesti, this vision of George Orwell's dystopian masterpiece provides a new perspective for longtime fans but is also an accessible entry point for young readers and adults who have yet to discover the iconic story that is still so relevant today.

7fates: Chakho, Vol. 1 (Comic)

7fates: Chakho, Vol. 1 (Comic)

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One day, Zeha wakes up in a hospital bed with a nasty wound on his chest and no memory of what happened. Before he can get his bearings, a city detective reveals that he was found collapsed on Inwang Mountain, the sole survivor of a grisly mass murder. This was only the beginning. The Beom, monstrous entities from another world, stalk the streets, mauling and devouring anyone they can find. When Zeha learns that he is somehow at the center of it all, he decides to stand up and fight. But first, he will need allies-- a team of seven individuals drawn to each other, as if guided by fate itself.
7fates: Chakho, Vol. 2 (Comic)

7fates: Chakho, Vol. 2 (Comic)

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Under Haru's tutelage, Zeha's skills grow by leaps and bounds. But when his sword breaks from the strain of fighting the Beom, he goes looking for a replacement in the last place he expected--a history museum! Following Haru's advice, he picks up a rusty relic blade and finds that it suits him perfectly, as if it has always belonged to him...Even with a powerful new weapon, the odds are stacked against Zeha, as the Beom's onslaught grows into a full-on invasion.
ADV ZONE THE 11TH HOUR

ADV ZONE THE 11TH HOUR

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The fifth installment in the #1 New York Times bestselling Adventure Zone graphic novel series, a meta-fictional D&D adventure story based on the smash hit podcast.

The Bureau of Balance has located yet another Grand Relic, and this time it's...time? A small mining town called Refuge has been locked away behind an arcane bubble, and somewhere inside it the Temporal Chalice is causing unknown mayhem. Taako, Magnus, and Merle are launched into their investigation, but they've barely had a chance to get their feet under them before the situation literally falls apart. When the town clocktower strikes noon, Refuge and its citizens are destroyed in a sudden chaos of flame and ruin, and our heroes' relic hunting-- along with their lives--comes to an abrupt end.

But woah, what's this? It's 11AM, they're alive again, and Refuge definitely hasn't just been exploded? Looks like a classic time loop, friends. This town is trapped in its final hour, and so are the three of them. And in order to escape, they'll not only have to solve the mystery of what happened to the Chalice, they'll also also have to resist what it offers: the chance to rewrite the worst days of their own pasts.

Based on the blockbuster podcast where the McElroy brothers and their dad play a tabletop RPG, and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Eleventh Hour is a thrilling new chapter in this #1 New York Times bestselling series.

Alice in Borderland, Vol. 2

Alice in Borderland, Vol. 2

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An action-packed thriller and source of the hit Netflix drama where the only way to survive is to play the game!

Eighteen-year-old Ryohei Arisu is sick of his life. School sucks, his love life is a joke, and his future weighs on him like impending doom. As he struggles to exist in a world that can't be bothered with him, Ryohei feels like everything would be better if he were anywhere else. When a strange fireworks show transports him and his friends to a parallel world, Ryohei thinks all his wishes have come true. But this new world isn't an empty paradise, it's a vicious game. And the only way to survive is to play.

Life in Borderland can be grim, but after completing two games Arisu feels like he might be getting a handle on how his new world works. Chota and Shibuki's visas are expiring soon, however, so the group doesn't have time to be picky about their next match. And the arena they stumble upon is a lesson in just how treacherous the rules in Borderland can be.

Alice in Borderland, Vol. 8

Alice in Borderland, Vol. 8

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An action-packed thriller and source of the hit Netflix drama where the only way to survive is to play the game!

Eighteen-year-old Ryohei Arisu is sick of his life. School sucks, his love life is a joke, and his future weighs on him like impending doom. As he struggles to exist in a world that can't be bothered with him, Ryohei feels like everything would be better if he were anywhere else. When a strange fireworks show transports him and his friends to a parallel world, Ryohei thinks all his wishes have come true. But this new world isn't an empty paradise, it's a vicious game. And the only way to survive is to play.

Not every visitor to Borderland spends their time struggling to survive. Much like Arisu, some are hunting for the truth behind the strange and deadly world they've landed in. But whether that means searching for the boundaries of their strange prison or finding ways to expose Borderland to the media back home, does the truth even matter if everyone dies before they can share it?

American Gods Volume 1: Shadows (Graphic Novel)

American Gods Volume 1: Shadows (Graphic Novel)

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This supernatural American road trip fantasy tells the story of a war between the ancient and modern gods.

Shadow Moon gets out of jail only to discover his wife is dead. Defeated, broke, and uncertain where to go from here, he meets the mysterious Mr. Wednesday, who employs him to serve as his bodyguard--thrusting Shadow into a deadly world where ghosts of the past come back from the dead, and a god war is imminent.

Now available as a paperback, the Hugo, Bram Stoker, Locus, World Fantasy, and Nebula award-winning novel and hit Starz television series by Neil Gaiman is adapted as a graphic novel for the first time!

Collecting the first nine issues of the American Gods comic book series, along with art process features, high-res scans of original art, layouts, character designs, and variant covers by Becky Cloonan, Skottie Young, Fabio Moon, Dave McKean, and more!

Collects American Gods: Shadows #1-#9.

American Gods Volume 2: My Ainsel (Graphic Novel)

American Gods Volume 2: My Ainsel (Graphic Novel)

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The bizarre road trip across America continues as our heroes gather reinforcements for the imminent god war!

Shadow and Wednesday leave the House on the Rock and continue their journey across the country where they set up aliases, meet new gods, and prepare for war.

The Hugo, Bram Stoker, Locus, World Fantasy, and Nebula award-winning novel and hit Starz television series by NEIL GAIMAN is adapted as a graphic novel!

This value priced trade paperback collects issues #1-#9 of American Gods: My Ainsel.

American Gods Volume 3: The Moment of the Storm (Graphic Novel)

American Gods Volume 3: The Moment of the Storm (Graphic Novel)

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The bizarre road trip across America continues as our heroes gather reinforcements for the imminent god war!

The new and old gods agree to meet in the center of America to exchange the body of the old gods' fallen leader--heading towards inevitable battle in this final arc to the bestselling comic series!

Now available as a paperback, the Hugo, Bram Stoker, Locus, World Fantasy, and Nebula award-winning novel and hit Starz television series by NEIL GAIMAN is adapted as a graphic novel!

Collects issues #1-#9 of American Gods: The Moment of the Storm.

Andy Warhol: A Graphic Biography

Andy Warhol: A Graphic Biography

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Unofficial and unauthorized


In 1962, Andy Warhol displayed 32 canvases of Campbell's soup cans in a New York art gallery. The art world - and what we consider to be art - would never be the same again.

Follow Warhol through his upbringing in Pittsburgh, moving to New York City, finding inspiration and conquering the creative world, in this unique graphic biography.

Discover what made Warhol tick - his delights, drives and frustrations. Immerse yourself in his fascinating lifestyle within the New York scene and the incredible way that he continually evolved as an artist.

For those looking for an entertaining introduction to this giant of modern art, or for existing fans after a fresh visual take, this graphic biography reveals the real Warhol.